April 25, 2014

Evil Dead

game trailer

objectives

to build an iOS game deployed on iphone and ipad in conjunction with 30th year anniver- sary of evil dead movie (by sam raimi, the director of the spider-man franchise).

role + responsibilities

creative director and product lead

  • led team of designer, illustrators, 3d modelers/animators, engineers and producer over the course of 8+ months development cycle

**deliverables in this role** includes game document (incl. play mechanic, level design, character atributes, etc.), motion script, and early game world sketches.

client

ghost house pictures | usa

deliverables

  • first person adventure game with linear storyline spread over two chapters in 30 levels developed using unity 3d engine
  • original character design, artworks and game worlds design
  • true-to-movie storyline for the first chapter and continued with original storyline spans over the next chapter.

process

agile-led project with daily stand-up and backlog progress using ActiveCollab as project management tool across the team.

tools

unity 3D, autodesk maya, adobe creative suits, activecollab project management tool, Test Flight and GitHub repository.

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#trigger, #shanghai, #losangeles, #videogames, iOS, #creativedirection
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